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Only when both these loading icons have disappeared will you be able to start the game, or select ready. When you load a system, or when first joining a lobby, you will see a rotating graphic in the system area as well as next to your name. You can create new systems for use in the System Editor from the main menu, there are also map packs available via Community Mods. You can set this anywhere from 0 to 5, both for players and the AI. Changing it to 0.5 would give an army 50% of their normal income while setting it to 2.0 would give it 200%. To the right of each army is its economic multiplier. Controls for this can be found under Settings – Keyboard – Dev. Sandbox enables the use of dev options such as unit spawning. When the last Commander on an army self-destructs the bounty goes to the last player who damaged it. If an team is a shared army you must kill the last Commander in that army to claim the bonus. It is only available when the game mode is set to Team Armies.īounty Mode enables an eco boost for every army killed. Sudden Death Mode means a team is eliminated when it loses any of its Commanders. The AI will never propose or accept an alliance.
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This option is only available when game mode is set to Free For All. You cannot see alliances between other players. Breaking an alliance with someone breaks it both ways. Humans and AIs cannot exist together within a shared army.ĭynamic Alliances allows you to ally (and un-ally) during the course of a game with other players. Beware using the “select Commander” hotkey in this mode as it will select all Commanders on the team. The army is only defeated once all its Commanders are killed. When clicked all the players in that team become a single army, with as many Commanders as there are players. It is a button on the right-side of each army. In this mode there is a second option: share army. Team Armies places each army into a team.
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Game Mode can be set to Free For All or Team Armies.įree For All means every player is their own army. Player count recommendations for maps are actually army count recommendations. If a host leaves the lobby a new host is selected based on who has been in the lobby the longest. Only the host can change a lobby’s settings. The individual who creates a lobby will be known as the host. The speed at which this occurs is dependent on your upstream bandwidth and the size of the mods.
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If you are using any server mods and hosting a multiplayer game, or your computer isn’t powerful enough to host a local server for skirmishes, you will automatically upload them to your cloud server as an anti-cheat mechanism. See the Local Server setting in the Global Game Settings of the guide for more information. You can force local or remote hosting if desired. Single-player games may be hosted on your computer or one of the cloud servers, depending on the specifications of your machine. Planetary Annihilation uses a client-server model, so a player’s computer and Internet connection do not impact other players.
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Multiplayer games are not hosted on your computer. You will be prompted to select a region the first time you host a game. Multiplayer games of Planetary Annihilation are hosted on a server in the host’s selected region. When this tutorial refers to “clicking” without referencing a mouse button, assume the primary/left mouse button. The focus will very much be on elements unique to Planetary Annihilation.
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This tutorial will walk you through the in-game interface, the controls, what it all means and how you can customise it.
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